魔兽争霸1.17补丁正式版中英文对照
http://games.tom.com  2004年09月21日来源:Tom 专稿

中文翻译:

  特色

  - 两个新的中立英雄,火焰领主和地精炼金术士加入到了游戏中。如果想了解关于这两个英雄更多的信息,请访问 http://www.battle.net/war3 。

  - 在battle.net中加入了一个档案按钮。你现在能在新闻页里面查看你自己的档案。

  - 在Replay选择屏幕上可以显示Replay的版本号。

  - 在指定一个新的战队领导者之后会有一个确认按钮。

  - 将会包含9 张新的地图,包括(8)兔子的彩蛋之旅

  (8)三叶暗礁, (8)龙瀑布, (8)死亡之锁, (8)金色埋伏, (8)滑雪,

  (6)铜峡谷, (6)滚动的山, (4)掠夺者。

  修正

  - 修改了一个错误,该错误使得毁灭之球的溅射伤害会忽略护甲。

  - 修改了一个错误,该错误使得变形会取消传送权杖的作用。

  - 如果科多兽在吞噬单位之前立刻变形或者是被施放妖术的话,那么被吞噬的单位还是可以给他一定的经验值。这个错误已经得到修正。

  - 如果是某个英雄被传送,闪烁或者是被制作镜像,那么友军单位的集结点不会被取消。这个错误也得到了修正。

  - 幻象的攻击,魔法值,生命值,护甲都得到了修正。

  - 一些被变形的单位死去之后如果被操纵死尸技能复活,那么就会消耗人口。这个错误也得到了修正。

  - 修改了风暴熊猫(熊猫酒仙的终极技能),现在它能正确显示疾步风的背刺攻击伤害。

  - 修改了一个错误,该错误使得烈焰风暴不能允许血魔法师在完成通魔性魔法之后隐形。在修正错误之前,血魔法师只要接受攻击的话那么就会变成可见的,即使是他不再施放通魔性的魔法。

  - 建筑物升级现在会得到正确的生命值增加。

  - 修改了一个错误,该错误导致手动地施放箭技能会失败。

  - 修改了种族商店,这样子他们就不会挡住视野。

  - 多个施放相同魔法的单位现在可以更有效地施加伤害。

  - 导弹性魔法现在不会吵醒中立生物。只有在被攻击的情况下,中立生物才会被唤醒。

  - 那些通魔的单位现在可以正确地接受施放给整个小组的命令序列。除了停止和躲藏。命令会让单位停止通魔,因此你现在可以在通魔的时候传送。

  - 那些施放非通魔性魔法的单位在施放的过程中可以接受命令序列。

  - 修改了Replay的速度,现在Replay在暂停的情况下还是可以被改变速度。

  地图

  资料片 - 冰封王座

  - (4)海龟岩石 - 右上角和左下脚的中立生物现在掉出相同的物品。

  - (4)弯曲的草地 - 在南方雇佣兵营地附近加入了一些树木。在地精商人附近也加入了一些树木以防止不需要战斗就可以买到物品。

  - (6)恶魔的十字路口 - 去处了两个龙之栖木和他们附近的中立生物营地。而且更改了守护其他龙之栖木的中立生物。并让地图中的中立生物对于玩家变得稍微友好一些。

  - (6)季风 - 在水线附近加入了一些树木防止单位从背后移动。

  - (6)台风 - 在金矿附近加入了一些树木防止单位在移动的时候受到中立生物的攻击。在起始点附近也加入了一些树木以帮助一开始的金矿采集。

  - (6)帝国- 两个守护金矿的中立生物营地被移动到了离开公共地区更远的位置。

  - (8)绿洲 - 让中立生物处于离开公共区域更远的位置。

  - (8)金色埋伏 - 在左下脚加入了酒馆。

  经典片 - 混乱之治

  - (6)黑暗森林 - 消灭树木就可以清出一条道路来。中间守卫金矿的单位不再会攻击经过的单位。

  平衡性更改

  一般的

  - 被闹鬼或者是超绕的金矿现在在小地图上会被显示出来。

  - 拥有一个单独的英雄,并拥有一个等级2或者3的城镇大厅的经验值从+10%/+20%增加到了 +15%/+30%。

  - 线性攻击魔法比如冲击波不再会伤害到友军单位。

  - 默认的自动施放技能在一旦研究之后就会被激活。

  - 箭技能如果是被设定为自动施放,那么它就会覆盖掉原有的圆球技能。

  - 修复正在升级的建筑物的成本将和升级前原来的成本相同。

  - 收获,建造和修理的工人将不能被传送。

  - 被妖化和变形的单位现在和普通单位拥有相同的属性,除了移动速度。先前,这些技能都会改变护甲类型和生命值恢复速度。

  - 建筑农民现在会被包括在组选择里。一个建筑农民会接受命令序列。只有在它一个人被选中或者是被施放了停止命令之后,这种情况才不会发生。

  - 通魔现在取消了无敌。如果一个无敌魔法被使用,那么通魔就会停止。

  - 伤害性范围魔法现在对于友军,敌军,中立生物都有不同的伤害值。

  - 敌军单位现在会受到闪电护盾幻象的攻击。

  - 如果一个单位被集结到一个死去的英雄身上,那么这个单位还是会移动到那个英雄死去的地方。

  人族

  - 防御技能被重新设定了。穿刺攻击现在仍旧被减少50%, 还有一个40%的机会使得处于防御状态下的步兵可以弹回受到的攻击。

  -吸吮魔法被重新设定了。现在可以让敌人的魔法值被传送到血魔法师那里,或者让血魔法师的魔法传送到友军那里。吸吮魔法可以让血魔法师的魔法值达到平时状态下的两倍。但是如果这些多余的魔法值不被使用的话回很快的消失。

  - 血魔法师的攻击速度提高了30%。

  - 烈焰风暴的攻击能设定为6个攻击目标,原本只有5个。

  - 驱散现在消耗75/50/35 点魔法。魔法施放间隔时间为0秒。而不是先前的5/3/1秒。

  - 骑士的生命值从800点上升到了835点。

  - 神秘之塔对于召唤单位施放20点附加的攻击伤害。

  - 神圣护盾现在不能被取消了。

  - 凤凰现在不能在生命之泉那里恢复生命值。

  不死族

  - 死亡骑士的基本护甲从4下降到了3。

  - 女妖的攻击范围从500上升到了600。

  - 操纵死尸复活的单位现在对于驱散魔法和攻击免疫。

  - 破坏者不能在生命之泉那里恢复生命值。

  - 反召唤一个升级好的建筑物会给予玩家原有建筑物的价钱和升级的价钱(以往只是升级的价钱)

  - 通灵塔的霜冻攻击现在能影响到那些对于魔法免疫的单位。

  - 吞噬魔法现在能驱散由暗夜精灵的哨兵施放的猫头鹰,但是不能给予破坏者魔法值。

  兽族

  - 牛头人酋长的智力从14点上升到了15点。

  - 巨魔蝙蝠骑士的建造时间从25上升到了28。

  - 杀死幽狼的经验值会上升40%。

  - 灵魂锁链的现在可以影响幻象。

  - 疾风步现在允许剑圣可以在单位中穿梭。

  - 灵魂行者在组中会显示在掠夺者和科多兽的前面。

  - 巨魔蝙蝠骑士在遭到驱散的时候不能使用不稳定化合物。

  暗夜精灵族

  - 精灵之火的护甲减少效果从5下降到了4。

  - 弓箭手的生命值从240上升到了250点。

  - 精灵龙的攻击力从13-14上升到了14-16。

  - 等级-1 缠绕根须基本的持续时间从12秒下降到了9秒。但是等级3的缠绕根须的攻击力从每秒15上升到了25。

  - 远古守护者的攻击现在使用了导弹型攻击。

  - 女猎手的弹射现在不会弹射到初始单位上。

  - 暗影突袭不能被驱散魔法消除。

  - 嘲讽影响10个周围的单位。现在能被驱散。

  中立单位

  - 娜迦海巫的速度从300下降到了270。

  - 火箭群的魔法消耗从75下降到了70。

  - 虚无行者雇佣兵现在消耗2个人口,而不是1个。

  - 从母体中繁衍出来的九头怪蛇不再被看成是一个召唤单位。

  物品

  - 使用回城卷轴到一个不可能到达的地方会让单位尽可能接近该地方。如果是没有找到一个有效的地方,那么单位就会被传送到城镇大厅的附近。

  - 所有的球现在都能影响到魔法免疫的单位。

  - 腐蚀之球的作用不能被驱散。

  - 火焰之球现在能施放法术伤害而不是魔法伤害。

  - 在小地图上不再显示机械生物。

  - 机械生物不能被传送。

  - 魔法护盾护身符不能阻止物理技能 (比如,诱捕)。

  提示:Replay在主要版本之间是不兼容的。 (1.16的 replay不能用

  1.17版本的魔兽争霸 III来观看)。自定义游戏的存档不能从版本1.16中读取。

  英文原文:

  FEATURES

  Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been added to the game. For further information on these exciting new Heroes and a listing of their abilities, visit http://www.battle.net/war3.

  A "Profile" button has been added to the Battle.net toolbar. You can now look at your profile from the Battle.net news page without ever entering chat.

  Replays now display their version number in the Replay selection screen.

  Designating a new clan chieftain now includes a confirmation dialogue.

  9 maps from our Bonus Map program including (8)Funny Bunny"s Egg Hunt, (8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom, (6)Copper Canyon, (6)Rolling Hills, and (4)Predators.

  FIXES

  Fixed a problem with Burning Oil that caused the effect to not be created when buildings were attacked directly.

  Fixed a problem that caused some instant spells cast after a targeted spell to execute before the targeted spell.

  Fixed problems with the Melee AI when it attempted to use certain instant spells.

  Fixed a problem with Morphing units re-executing commands that were interrupted by the morph timer expiring.

  Fixed an exploit that would allow players to track enemy units under the fog of war with queued move commands.

  Fixed a problem with units following enemy units and never proceeding to the next order when they moved underneath the fog.

  Fixed a problem with spells that can target a point or unit (like Shockwave) failing when the selected target dies. If the selected target runs under the fog or teleports, the spell is intended to fail.

  Fixed a problem with Envenomed Spears wearing off too early if the affected unit was also affected by Slow Poison or the Orb of Venom.

  Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.

  Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire Lord.

  Fixed the armor upgrade values for Human, Orc, and Undead shops.

  Fixed a problem preventing Phased Faerie Dragons from teleporting.

  Fixed an issue with Faerie Dragons that could cause them to become unresponsive to most commands if you Phase Shifted just as the unit was attacking something.

  Fixed Doom so that the spell now has a maximum creep level.

  Fixed an issue that caused Crypt Fiends to deactivate Web when they unburrowed.

  Fixed a problem with Cleaving Attack that would prevent it from working when Orbs were equipped.

  Fixed an issue with Cleaving Attack that would cause Thorns Aura to reflect damage on targets that took splash damage.

  Fixed an issue that could cause the Orb of Annihilation"s splash damage to ignore armor.

  Fixed a problem that could cause Metamorphosis to cancel the effects of a Staff of Teleportation.

  Fixed Devour such that devoured units now give experience to the owner of the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.

  Fixed rally points such that friendly units will no longer cancel rally orders to Heroes that teleport, Blink, or Mirror Image.

  Fixed illusions so they now get correct damage, armor, life, and mana bonuses consistent with the original units.

  Fixed an issue with morphed units that could cause them to cost food when revived by Animated Dead if they had died in their morphed form.

  Fixed the Storm Pandaren (from the Pandaren Brewmaster"s ultimate) so it now correctly displays Wind Walk"s backstab damage.

  Fixed a problem with Flame Strike that wouldn"t allow Blood Mages to become invisible after they finished channeling the spell. Prior to this fix, the Blood Mage would become visible for as long as damage was taking place, despite the fact that he was no longer casting the spell.

  Fixed upgrading buildings such that they now receive the correct hit point bonus from the Masonry upgrade.

  Fixed a problem that could cause manually cast arrow abilities to occasionally fail.

  Fixed racial shops so they no longer block line of sight.

  Fixed multiple units" casting the same spell so they now distribute the load more efficiently.

  Fixed creeps so that missile spells no longer wake them when launched. Instead, the creeps now wake when a spell hits.

  Fixed channeling units so they will auto-queue orders issued to the entire selection except for Stop and Hide. Orders issued to the selected subgroup will break channeling (so you can teleport out of the area while channeling)。

  Fixed units in the middle of a non-channeling spell such that they will now auto-queue all orders until the spell is complete.

  Fixed Hero icons so their order is now consistent throughout the game.

  Fixed replay speeds so they can once again be changed while the replay is paused.

  MAPS

  Expansion - Frozen Throne

  (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent items.

  (4)Twisted Meadows - Added some trees near the south Mercenary Camp to prevent mercenary purchase without engaging the creeps. Also added some trees to prevent item purchase from Goblin Merchant without engaging creep camp.

  (6)Demon"s Crossing - Removed the two Dragon Roosts and their accompanying creep camps from both sides of the map, then altered the creep camp guarding the remaining Dragon Roost. Rebalanced most of the creep camps to be more player friendly.

  (6)Monsoon - Added some trees near the water line to prevent units from moving behind them.

  (6)Typhoon - Added some trees near the expansion gold mines to prevent the creeps from harassing players when they pass by. Added some trees to start locations and moved bottom middle start location closer to trees to help with initial harvesting.

  (6)Upper Kingdom - The two center creep camps that are guarding gold mines have been pushed back from common pathing areas.

  (8)Mur"gul Oasis - Center creeps pushed further back away from common pathing areas through the middle.

  (8)Gold Rush - Fixed missing Tavern from the bottom left corner.

  Classic - Reign of Chaos

  (6)Dark Forest - Cleaned up some trees to provide wider areas for larger groups to path through. The creep camp guarding the top middle expansion gold mine no longer attacks units that path nearby.

  BALANCE CHANGES

  General

  Haunted and Entangled Gold Mines are now indicated on the minimap.

  The experience bonus for having a single Hero and owning a tier-2 or tier-3 town hall has been increased to +15%/+30% from +10%/+20%.

  Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and Breath of Frost no longer damage a targeted friendly unit.

  Default autocast spells (like Abolish Magic or Bloodlust) that require research will now have autocast enabled when the research completes.

  Arrow abilities set to autocast now override Orb effects.

  Repairing an upgrading building now uses the repair time and cost of the original building.

  Harvesting, building, and repairing workers are the only units left behind by a teleport.

  Hexed and polymorphed units now have the same statistics as the normal units except for movement speed and the model. Previously, these abilities were changing the armor type and hit point regeneration type.

  Constructing Peasants are now included in group selections. A constructing Peasant will automatically queue all orders unless it is the only unit selected, or until it receives a Stop order.

  Channeling ultimates now cancel invulnerability. If an invulnerability spell is used while channeling, channeling will end.

  Damage-capped AOE spells now have a seperate cap for friendly, enemy, and neutral units.

  Enemy units now take damage from Lightning Shielded illusions.

  If a unit is rallied to a unit/Hero that dies, the rallied unit will now continue to move towards the last spot the rally target occupied.

  Human

  Defend has been reworked. Piercing damage is still reduced by 50%, and there is now an additional 30% chance that a defending Footman will reflect unit attacks back on the source for full damage. Piercing damage building attacks have a 30% chance to do no damage.

  Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all levels, down from 5/3/1 seconds.

  Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.

  Siphon Mana has been reworked. It now transfers mana from an enemy to the Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana can push the Blood Mage"s mana up to as much as twice its normal maximum value, though mana gained in this way drains off rapidly if not used.

  Blood Mage attack speed increased by 30%.

  Flame Strike damage cap set to the equivalent of 6 targets, up from 5.

  Knight hit points increased to 835 from 800.

  Arcane Towers now deal 20 bonus damage per attack to summoned units.

  Divine Shield can no longer be deactivated.

  Phoenixes no longer regenerate life from a Fountain of Health.

  Undead

  Death Knight base armor reduced to 3 from 4.

  Banshee attack range increased to 600 from 500.

  Units raised by Animate Dead are now invulnerable to dispels as well as damage.

  Destroyers no longer regenerate mana from a Fountain of Mana.

  Unsummoning an upgraded building now provides resources for the original building in addition to the cost of the upgrade (before it was just the cost of the upgrade)。

  The Nerubian Towers" frost attacks now properly affect magic-immune units.

  Devour Magic now dispels the owl summoned by Sentinel, but does not give mana to the Destroyer.

  Since we have corrected the splash damage bug with Destroyers, we have reverted Destroyers to their old 1.14 statistics. Destroyers now have mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana per unit dispelled, down from 150. Note that Devour Magic no longer gives health or mana when a player devours friendly buffs.

  Orc

  Wind Walk now allows the Blademaster to walk through units.

  Wind Walk"s backstab damage reduced to 40/70/100 from 50/85/120.

  Unstable Concoction primary target damage increased to 600 from 550.

  Chain Lightning will now jump to sleeping targets if the primary target is also asleep.

  Tauren Chieftain base Intelligence increased to 15 from 14.

  Troll Batrider build time increased from 25 to 28.

  Experience granted for killing the Spirit Wolves summoned by the spell Feral Spirit increased by approximately 40%.

  Spirit Link can now be used to affect illusions.

  Spirit Walkers now appear before Raiders and Kodo Beasts in the group selection.

  Troll Batriders can no longer use Unstable Concoction while Banished.

  Night Elf

  Abolish Magic no longer auto-dispels hero spells.

  Abolish Magic no longer removes positive buffs on friendlies or negative buffs on enemies when manually cast (it already did this for autocast)。

  Rejuvination can now target magic immune units.

  Faerie Fire armor debuff reduced to 4 from 5.

  Archer hit points increased to 245 from 240.

  Faerie Dragon damage increased to 14-16 from 13-14.

  Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but level-3 Entangling Roots damage increased to 25 per second from 15 per second.

  Ancient Protector"s attack now uses a homing missile.

  The Huntress" bouncing attacks will no longer bounce back to the initial target.

  Shadow Strike is no longer removed by Banish.

  Taunt now affects only the 10 closest units. It is also now disabled by Banish.

  Neutrals

  Naga Sea Witch speed reduced to 270 from 300.

  Cluster Rockets mana cost reduced to 70 from 75.

  Voidwalker mercenaries now cost 2 food, up from 1.

  Hydras spawned from a splitting parent are no longer considered summoned units.

  Items

  Targeting an unwalkable location with a Scroll of Town Portal will now try to place units as close to that location as possible. If no valid location can be found, the units will be teleported to an area around the town hall.

  All Orbs now affect magic-immune units.

  Orb of Corruption debuff can no longer be dispelled.

  Orb of Fire now deals Spell damage instead of Magic damage.

  Mechanical Critters are no longer displayed on the minimap.

  Mechanical Critters no longer teleport with you.

  Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare)

 

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